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AI Insights · Timothy · January 2022

Top 5 Waifu Games in Europe Q4 2021: Unified Platform Performance

Explore the performance trends of the top 5 Waifu games in Europe for Q4 2021, including weekly downloads, revenue, and active users, based on data from Sensor Tower.

Top 5 Waifu Games in Europe Q4 2021: Unified Platform Performance

In the fourth quarter of 2021, the top 5 Waifu games on a unified platform in Europe showed diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insight into how each game fared during this period.

Honkai Impact 3rd experienced notable fluctuations in weekly revenue, peaking at approximately $340.8K in the final week of October. Weekly downloads remained relatively stable, ranging from 24.7K to 35.3K, with a slight increase towards the end of the quarter. Weekly active users showed a minor decline from 213.5K at the end of September to 204.3K by the end of December.

Azur Lane saw significant spikes in weekly revenue, with the highest recorded at around $322.5K in the last week of December. Weekly downloads fluctuated, peaking at 12.1K in mid-November, while weekly active users varied between 30.4K and 42.9K, showing a slight increase towards the end of the quarter.

ISEKAI: Demon Waifu had a varied performance in weekly revenue, reaching a high of $117.8K at the end of September. Weekly downloads showed a significant drop mid-quarter, with a minor recovery towards the end. The number of weekly active users decreased from 96.5K at the start of the quarter to 35.4K by the end of December.

Idle Angels: Goddess' Warfare displayed steady weekly revenue, peaking at approximately $63.7K in the last week of December. Weekly downloads varied, with a high of 13.3K at the start of November. Weekly active users showed a gradual increase from 19K at the end of September to 29.5K by the end of December.

Blue Archive, a relatively new entry, experienced its highest weekly revenue at around $122.4K in early November. Weekly downloads started strong at 50.5K in the same period but declined steadily to 3.9K by the end of December. Weekly active users showed a similar trend, peaking at 37.1K in mid-November and decreasing to 25.7K by the end of the quarter.

These insights, courtesy of Sensor Tower, highlight the varying trends in user engagement and revenue across the top Waifu games in Europe during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022